Monday, July 22, 2013

FFWC strategies

I recently played in the FFWC Qualifier. The Entry fee was $175 and the payout is $1450 for first and $350 for 2nd place. $1800 total payout versus $2100 in entry fees for a 85.7% payoff and a 8.3 return on investment ($175 entry). I like it.

The starters are 1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DEF and 2 Flex players (RB  or WR or TE). So 11 starters versus the traditional 10 starters from a 20 man roster.


First thoughts are the draft is even more important because 11 of 20 come from your bench. Plus there are two flex players (just like the FFPC) so finding sleeper RBs and WRs can really payoff as you can start them as flex players. Vice playing in a start 2 RBs league and you somehow hit on two sleepers at RB and now have 4 starters but can only start 2. Arg!

Another plus is the season is 13 weeks long. I like this for two reasons: one it is longer than the traditional 12-team, 11 game season so more of the luck factor is removed from the H2H schedule. More games means more opportunity to overcome an unlucky scheduling bias where you score more than everyone else but your weekly opponent yet still get a loss.

The other thing that is great about a 13 game season is suspensions and injuries are less detrimental. Think about it. If Josh Gordon is out for 2 of 11 games or 2 of 13 games-which affects your draft day decision more?

I also love the fact that the week 12 byes this year do not hurt my team during the fantasy playoffs in this league. I started with C.J Spiller and Marshawn Lynch-both would be on a bye for the playoffs in 11 game leagues.

Two things in the rules that stand out as far as the draft goes:

-There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.

-Bidding starts the Wednesday prior to week 1 of the NFL season.

To me this means I do not have to draft a Kicker or a Defense and can instead stockpile two extra players at the RB or WR position. Then after training camp is over once all the battles have been fought and depth charts are settled, then I can drop two flops as sleepers and add a K and a DEF. Who cares if I get the 15th K or Defense? Those positions fluctuate so much and whoever is middle of the pack has just as good a chance of finishing higher up. SO I am going to forgo the K and D in drafts and draft an extra WR or two probably.

These leagues also start 3 WR and two flex players so you could conceivable start 5 WRs. WRs need to be stockpiled. Grab RBs early and then WRs after you get 3 good RBs. Wait on QB-there is tons of depth there and the same applies to TE although drafting one of the top two or three TEs could be beneficial if you get them at fair value.




Do you want 2013 FF rankings? Check out my Fantasy Football Player Rankings 2013 at Amazon.com. 
http://www.amazon.com/dp/B00D5DH79G/ref=zg_bs_156394011_19 




Books from Extra Point Press:
Fantasy Football Guidebook (2nd Edition): Your Comprehensive Guide to Playing Fantasy Football ($19.95) http://www.amazon.com/dp/0982428650

Fantasy Football Tips: 201 Ways to Win through Player Rankings, Cheat Sheets and Better Drafting ($10.95) www.amazon.com/dp/0982428669

Fantasy Football Basics: The Ultimate "How to" Guide for Beginners available ($10.95) at Amazon 
http://www.amazon.com/dp/0982428634

Fantasy Baseball for Beginners: The Ultimate "How-to" Guide ($10.95) 
www.amazon.com/dp/0982428693

Fantasy Soccer: The Ultimate "How-to" Guide for Fantasy Soccer Players ($14.95) 
http://www.amazon.com/dp/1936635070


Fantasy Hockey: The Ultimate "How-to" Guide for Fantasy Hockey Players ($14.95) www.amazon.com/dp/1936635100

Fantasy Basketball Handbook: The Ultimate "How-to" Guide for Beginners and Experienced Players ($12.95) www.amazon.com/dp/

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