Here is a recap of what I said last week in continuation of the previous week:
6) Stockpile RBs and WRs. Most leagues start 2 from each position if not more (some start 3 WRs and other leagues have a flex player or two). So you need to have more RBs and WRs on your roster then any other position and the more you have the better chance you have of hitting on a sleeper. In the later rounds target young players with potential. Look for the 2nd -5th year player who has learned the ropes, matured in a a system and is ready to make the move to the next level or the rookie who could be a breakout. RBs behind old vets who are getting a little old are ideal candidates. Plan on most of these "flyers" not producing but the ones who do (Eddie Royal, Marques Coleston, Victor Cruz, Anquan Boldin, A. J Green) can really lift a team. Drop the busts after week 6 or 7 when they have failed to produce and replace them with other 2nd half potentials.
7) Improve your team through Free Agency. No team is perfect after the draft. Injuries, suspensions, benchings, lack of performance from players will hit every team. Drop players who are not going to perform and add others who can produce. Just do not drop the stud players too early. Anyone drafted in the first 10 rounds of the draft should not be dropped unless they are out of the season due to injury.
8) Carry only 1 kicker and 1 defense (and possibly only 1 TE). This frees roster spots for more RBs and WRs so that you can take some chances later in the draft on sleepers (see Tip 6 above). Why carry an extra K or DEF just to start one week out of the year? Instead drop one of your unproductive sleepers and add an extra kicker that week. Or drop the K altogether and add another. K are a dime a dozen in many scoring formats and the difference between K5 and K15 is not that far off.
9) Handcuff your #1 RB IF his backup is good. Handcuffing is when you draft the backup in case your RB goes down or is suspended or benched. It is like taking out insurance since you give up something (draft a player who is not going to play normally or money in the form of premiums in the insurance analogy) for the protection in case something bad happens (RB1 goes out/accident in the case of insurance). But only handcuff IF the backup RB is probably going to produce good FF points.
APs handcuff of Toby Gerhart or Arian Foster and Ben Tate are GOOD handcuffs. Last year Peyton Hillis and Montario Hardesty were a bad handcuff because Hardesty did not do well when he did play and even he had injury issues too. So handcuff your first RB draft IF his backup is worth it.
12:00 Saturday’s (10am beginning August)
1510 am & 93.7 fm
7.14.12
The Tour, Prizes Update, & learn Fantasy Football
Last Saturday (21 July)
Fantasy Football Guru and award winning author Sam Hendricks will give us the second of a 2-part lesson in FF, strategies and HOW TO WIN! Check out one of his many books on the subject and call in with your questions.
Fantasy Football Almanac 2012: The Essential Fantasy Football Reference Guide ($10.95) www.amazon.com/dp/1936635135
Other books from Extra Point Press:
Fantasy Football Guidebook (2nd Edition): Your Comprehensive Guide to Playing Fantasy Football ($19.95) http://www.amazon.com/dp/0982428650
Fantasy Football Tips: 201 Ways to Win through Player Rankings, Cheat Sheets and Better Drafting ($10.95) www.amazon.com/dp/0982428669
Fantasy Football Basics: The Ultimate "How to" Guide for Beginners available ($10.95) at Amazon http://www.amazon.com/dp/0982428634
Fantasy Baseball for Beginners: The Ultimate "How-to" Guide ($10.95) www.amazon.com/dp/0982428693
Fantasy Soccer: The Ultimate "How-to" Guide for Fantasy Soccer Players ($14.95) http://www.amazon.com/dp/1936635070
Fantasy Hockey: The Ultimate "How-to" Guide for Fantasy Hockey Players ($14.95) www.amazon.com/dp/1936635100
Fantasy Basketball Handbook: The Ultimate "How-to" Guide for Beginners and Experienced Players ($12.95) www.amazon.com/dp/1936635097
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