8) If you get a big name at QB (Brady, Manning, Brees) get his handcuff too. No other owner will want Jim Sorgi so you can wait and take him with your last pick. This will also mean you have 4 QBs instead of 3. However, the insurance policy is worth it.
9) If you get in a bind and have to skip a player from the rule of having three at QB, TE, K and DEF then skip the defense since they will never have an injury to take them out of the lineup.
10) Use discriminators when deciding between players in the same tier. Use bye weeks first then decide if they are a conservative or aggressive pick. A player who is suspended or injury prone is not a good thing for a DM team. Go with players who are hot/cold if paired up with a consistent player as well.
A later bye is another discriminator I use. My philosophy is that I want to get as many points as possible from them before an injury occurs. If he plays for only 5 weeks and one of those was his bye then I only had him for 4 weeks effectively. Now take the same player and the same injury but his bye week is in week 8. I had him for 5 weeks. I also think it is easier to recharge with a later bye week. If you have only played 3 games and then you get a break it does less good then if you have played 8 games and then get a week off.
11) Avoid Kickers and QBs who have job security issues. No reason to pick a QB who may be good if he starts. If he does not start, you have just shot yourself in the foot. Better to have an average starter than a good clipboard holder.
12) You will have 32 defenses to choose from, kickers, however, are less sure as some are fighting to keep their job. Plan on only 26-28 kickers as really being draftable. So favor kickers over Defenses.
13) Draft a RBs handcuff since this is best ball. The best player automatically gets the start in this format. Grab RBs that are in a RBBC situation to monopolize the scores.
If you can get Donald Brown and Joseph Addai then you have cornered the IND RBs no matter who scores.
14) RBs are more consistent with their points (other then the top WRs) so I target RBs early and draft more WRs late and hope that quantity trumps quality.
15) Research the league to determine how many of each position are drafted and when. Know when you need to take your 3rd QB, TE, K and Defense. For example, in the FFPC Action 77’s only about 28 Kickers and Defenses were drafted. So you could afford to wait a little before getting your last one. I would take my 3rd kicker before the 3rd defense simply because there are only about 26-28 reliable kickers and you do not want to take one that may be suspended (Hartley NO)or hurt or fighting for his job.
16) Do not wait too long to get handcuffs for stud RBs. Remember every other owner will be drafting quite a lot of RBs so chances are good they will take the one you need just as easily.
17) In the FFPC with a 26 player roster I like this team 3 QB/6 RB/8 WR/ 3 TE/ 3 K/3 DEF. Maybe even 7 RBs and 7 WRs if the RB7 is a needed handcuff. Expect Defenses to go in the 15th round and Kickers to go in rounds 19 and 20. And without a doubt the expanded roster (26 players versus for example, WCOFF's 25) means I like the 3 QB, TE, K and Defense play. If I dropped one of those it would be Defense since they cannot be lost to injury.
Fantasy Football Tips: 201 Ways to Win through Player Rankings, Cheat Sheets and Better Drafting ($9.95, www.amazon.com/dp/0982428669)
Fantasy Football Guidebook: Your Comprehensive Guide to Playing Fantasy Football ($19.95 on sale for $17.95) http://www.amazon.com/1602640203
Fantasy Football Almanac 2009: The Essential Fantasy Football Reference Guide ($12.95, http://www.amazon.com/1602643989)
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